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GEN_ÆKAALI//
Sound design and composition

GEN_ÆKAALI//
Game Audio Design & Implementation

My Game
Reels


Wwise Music System Reel
01:32

Wwise Audio Implementation Reel
01:01

"Dark Souls III" cinematic trailer sound redesign
03:17

Sound design showreel 2025
01:39
Expertise
Studio and Field
Hardware
- SSL Origin, Trident 88,
Zoom F/H series
- Microphone Techniques & Placement
Production & Field
- Lavs, Boom, Ambience, Foley
Post-Production
- ADR Supervision
- Sound Mixing & Editing
Software
DAWs
- Ableton, Pro Tools, Cubase
Engine & Middleware
- Unity, Godot, FMOD, Wwise
Audio tools
- iZotope RX
About Camilla
Made in Italy, currently based in Berlin, Camilla works with sound in different settings. Student of Sound Engineering (BA) at Berlin Funkhaus with a musician background, she ranges from sound recording, sound design and composing, with a main focus on the video game area. Different realities to explore and amplifying the already existent ones is what she tries to communicate with her music and sound design works.
To work together contact me at

Copyright © 2025 Camilla Gianolini - All rights reserved

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