top of page

GEN_ÆKAALI//

Game Audio Design & Implementation

My Game

My Game

Reels

Reels
Wwise Music System Reel

Wwise Music System Reel

01:32
Wwise Audio Implementation Reel

Wwise Audio Implementation Reel

01:01
"Dark Souls III" cinematic trailer sound redesign

"Dark Souls III" cinematic trailer sound redesign

03:17
Sound design showreel 2025

Sound design showreel 2025

01:39

Expertise

Studio and Field

Hardware
- SSL Origin, Trident 88,
  Zoom F/H series
- Microphone Techniques &        Placement


Production & Field
- Lavs, Boom, Ambience, Foley

Post-Production
- ADR Supervision
- Sound Mixing & Editing

Software

DAWs  
- Ableton, Pro Tools,    Cubase

Engine & Middleware
- Unity, Godot, FMOD,    Wwise

Audio tools
- iZotope RX

About Camilla

Made in Italy, currently based in Berlin, Camilla works with sound in different settings. Student of Sound Engineering (BA) at Berlin Funkhaus with a musician background, she ranges from sound recording, sound design and composing, with a main focus on the video game area. Different realities to explore and amplifying the already existent ones is what she tries to communicate with her music and sound design works.

  • LinkedIn
  • Instagram
  • Soundcloud
  • Bandcamp

To work together contact me at

Copyright © 2025 Camilla Gianolini - All rights reserved

Copyright © 2025 Camilla Gianolini - All rights reserved

bottom of page