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Game audio 

Reels

Wwise Audio Implementation Reel

Audio implementation in Unity via Wwise. Centralised event architecture with 3D spatialization, RTPC-driven heartbeat ducking, surface-based footsteps and built-in occlusion handling.

Engine: Unity
Middleware: Wwise

Wwise Music System Reel

Interactive music system implemented in Wwise. Original composition across three gameplay states with state-driven transitions.

DAW: Ableton
Mic: AKG C451B, Neumann TLM 103

FMOD Audio Implementation Reel

Audio Implementation in Unity via FMOD. Focus on technical setup, event architecture and real-time parameter control.

Engine: Unity
Middleware: FMOD

Unity Audio Implementation Reel

Implementation of audio in Unity through a centralized Audio Manager (UI, Ambience, Looping Footsteps) and Object-Based sources for world entities. Focus on technical setup and in-engine integration.

Engine: Unity

Sound Design - Showreel 2025

SFX redesign of multiple video game clips. All the sound are original recordings except for the grate, sourced from a free library.

Mic: Zoom H2n handy recorder

 

Dark Souls III sound redesign

Audio redesign of the "Dark Souls III" cinmeatic trailer. All audio elements are original.

Voice actress: Kristine Hansen

DAW: Ableton/Pro Tools       
Mic: Zoom H2n, Beyerdynamic M201 

Games

Title cr_edited.jpg
"The Path of the Unhallowed"
Solo developed
New Ksammask logo_edited.jpg
"Ksammask"
Global Game Jam (48h)

Game jams

Cheese Bending
Sound design, Composition

7h jam where I took care of designing the music and the sound. Be a cheese bender, summon different sizes of cheese to defend yourself or attack the enemy. The goal is to take over the planet.

Engine: Unity

Copyright © 2025 Camilla Gianolini - All rights reserved

Copyright © 2025 Camilla Gianolini - All rights reserved

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