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Game audio 

Reels

Wwise Audio Implementation Reel

Audio implementation in Unity via Wwise. Centralised event architecture with 3D spatialization, RTPC-driven heartbeat ducking, surface-based footsteps and built-in occlusion handling.

Engine: Unity
Middleware: Wwise

Wwise Music System Reel

Interactive music system implemented in Wwise. Original composition across three gameplay states with state-driven transitions.

DAW: Ableton
Mic: AKG C451B, Neumann TLM 103

FMOD Audio Implementation Reel

Audio Implementation in Unity via FMOD. Focus on technical setup, event architecture and real-time parameter control.

Engine: Unity
Middleware: FMOD

Unity Audio Implementation Reel

Implementation of audio in Unity through a centralized Audio Manager (UI, Ambience, Looping Footsteps) and Object-Based sources for world entities. Focus on technical setup and in-engine integration.

Engine: Unity

Sound Design - Showreel 2025

SFX redesign of multiple video game clips. All the sound are original recordings except for the grate, sourced from a free library.

Mic: Zoom H2n handy recorder

 

Dark Souls III sound redesign

Audio redesign of the "Dark Souls III" cinmeatic trailer. All audio elements are original.

Voice actress: Kristine Hansen

DAW: Ableton/Pro Tools       
Mic: Zoom H2n, Beyerdynamic M201 

Own projects

Title cr_edited.jpg
"The Path of the Unhallowed"
All assets, programming, designs

Game jams

KsammasK (GGJ26)
Sound design, Composition, Dialogues

For this 48h jam I took care of designing the music and the sound design, plus some of the dialogues for our small putzle game.
The characters' voices are me and my team making sounds with a redux fx on the recordings.  

Engine: Unity

Copyright © 2025 Camilla Gianolini - All rights reserved

Copyright © 2025 Camilla Gianolini - All rights reserved

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